![]() Inafune’s own Comcept and partner Inti Creates may be small relative to the big dogs in this industry, but they are much larger than the “bedroom coders” you usually picture when you think of indie developers. Despite all that, they ran out of money with five months remaining! Then there’s also the revelation that the budget for the Plague of Shadows DLC campaign was a cool million - if that’s how much a mod to a finished product cost, it’s clear that even a “mere” 8-bit-style platformer demands a hefty price tag. They even decided to withhold a bunch of stretch goal promises as well as music maestro Jake Kaufman’s payment until after the base game hit the market. As it turns out, SK production was a taxing ordeal in which the team scrimped and saved every way they could. Yacht Club shone some light on their situation with a candid budget breakdown just a month after Shovel Knight‘s launch.
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